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By request, this is an illustrated Multi-PT tutorial. I'm a "visual learner" and I've also spent the last four years creating visual aids and cards for my little students, so I figured the seemingly intimidating instructions to create a Multi-PT set might be easier to understand if there were some pics to illustrate every step. I really hope that after reading this tutorial, you'll be motivated to try it out! :)

Remember my last entry? Well... inside you'll find out which characters were the most popular choices according to you, and I created a new Multi-PT set with their templates, plus a silly story that explains how in the world Nervous Subject could end as a P.T.

Credits: The awesome original Multi-PT mod and tutorial were created by fwiffo. I'm only providing a few pics to make it easier to understand.






Sims are so lucky. They live in a world filled with water, food and fresh air. The soil is fertile enough to grow all kinds of crops everywhere, no matter the weather conditions. Sim Earth is the perfect home, and therefore several alien races like mine have competed against each other for the right to invade it, destroy the humans and enjoy the resources until there's nothing left of it. Then, they'd move on to another "perfect planet" to consume and so on.

Don't look at me like that! We are an parasite race! This is what we do for a living!

Unfortunately, those dirty, stupid Graslaxians made it first. And guess what?! They didn't invade it like the rest of us would do! Nope, they took advantage of their similar body structures and learned to live in harmony with humans! Give me a break! This is nauseating!

Those stupid humans wouldn't accept my race if we did that. They'd be terrified by our amorphous bodies, our several limbs and our exposed vital organs. And they'd probably ask the Graslaxians for help and destroy us!

So, we decided that the only way to invade Sim!Earth would be by following a similar approach to the Graslaxians. My race, the Incubians signed a treaty with the Snowrkians and the Florishians to join forces and destroy the humans and the Graslaxians for good.

Our plan is flawless. But we needed to recruit a few "allies" before setting it in motion.

We needed human beings.




Not just any kind of human.
Nope... we looked for subjects who were tired of their fellow human beings.
People who deep inside were ready to just... throw everything away because they didn't care anymore.

People who felt like true aliens, even in the middle of their families.




Humans who were tired of their fake lives and were eager to do anything to escape their situation.




And those who just didn't have anything to lose anymore...




I'm afraid we didn't invite them properly to our forces.




Oh well, extreme situations require extreme measures, right?




Besides, the panic state in which they were after their abduction kept their defenses down, and therefore the mutation process took place quickly.

What kind of mutation process, you ask?
Well...




If I described to you everything we did to these beings to rip them from their human traits, I'm pretty sure you'd lose your lunch.




It took a couple weeks, but in the end...




Our three experimental subjects were infected by our DNA data that slowly ate away most of their human traits.
In the end, only their human shape remained.
And that was perfect for our plan.

Oh... you still want to know exactly how we did it?
All right, don't say I didn't warn you!

_________________________




















Required mods and files to create a Multi-PT set:

1. Theo's Unlock Alien Eyes for All Skintones.
If your computer can't open 7z files, I also uploaded it as a zip file Here.

2. fwiffo's Multi-PT kit.
I also uploaded it here, because I slightly modified the mod template file to make it easier to understand according to my instructions, but both zips will work just fine.

3. If you want your new aliens to have different colored skins and eyes, you'll need, of course, to get them.
For this set I'm using the following Enayla fantasy skins:
- Pixie Glory
- Pixie Incubi
- Pixie Winter.

I'm also using RenSims Confutati Peel Session Eyes

and

Jacks Alien Eyes by Silo Pixel Bean.

At this point I've not been able to make the PTs work with GENETIZED skins and eyes.
So, until I figure out the reason, stick with normal, custom ones. Otherwise, your babies will be born with S2 skin and no eyes.

5. Place Theos mod and your custom skin tones and eyes in your Downloads folder.

6. Create a new folder in your desktop. Name it "Multi-PT" (or something you might remember) and unzip the Multi-PT kit inside of it.

Ready?







Open BodyShop and create the four sims that will become your Pollination Technicians. They can be extracted pre-made Maxis sims (like the ones I'm using for this set), in-game born sims (like the Graslaxian set), downloaded sims from other sources (though you should ask for permission first) or just go crazy and make your own.

When we were selecting our experimental subjects, we also looked for those sims whose age would let them breed with other sims and therefore propagate our mutation throughout Sim Earth

That means, make sure your sims are ADULTS first! I have no idea what'd happen if you used teens or elders, but it's better to be safe, right?




I took this pic before I discovered that genetized skins don't work with PTs.
Originally, I was using the Enaylas genetized skins at Genesims. I liked them because they were genetized with values above 1, so they'd be dominant enough to appear on all alien children and also because I wanted to see what'd happen if I had one alien sim breed with an alien sim with a different skin: Perhaps a completely different alien skin? That'd been awesome but it didn't work when I tried it out.

When I have the time, I'll genetize the Enayla skin myself and use values between 0.1 and 0.9 (the regular ones) and see if it works, although I wouldn't use that set at least until I finish my legacy. Otherwise, how could I explain the random birth of a Broke with purple skin?




Next step, choose the eyes for your alien. I looked for a lot of alien eyes around and genetized them, but they also didn't work in game.
In the end, I re-downloaded my favorites, the confutatis ones from Rensim.




Now, choose your PT's hair. Stick with the regular colors (skip the custom bin) and I recommend you use a base game Maxis hair if you are planning to upload your MultiPT set. That way you'll keep your file size low (and save bandwidth) and it'll be compatible for everyone. Plus, if you used a custom hair, I think you'd have to include it in the zip, otherwise I have no idea what'd happen in-game if someone lacked that file.

I used the bald hair for all my PTs. I dunno... it makes them look more "alienish" to me. If you use make-up, also try to stick with the Maxis options. These sims won't appear in-game, so there's no point in making them "pretty", if the only thing that will matter is their genetic data.




Finally, choose an outfit for your alien sim. I also used a base-game one that looked alien-ish. fwiffo unlocked the Mad Scientist one for his Multi-PT set, but I couldn't figure out how to do so in Bodyshop :S.




Ready? Open your SavedSims folder (My Documents -> EA Games -> SavedSims).
Re-name your newly created sims files and move them to the "Multi PT" folder you created earlier in your desktop.

Huh? What's this file... JohnnyPT?

Oh that... there was indeed a flaw in our plan. We tried to select outcast sims that wouldn't be missed by their families... but we didn't consider the existence of something called... friends.





One of our subjects had two close friends who were crushed by his sudden disappearance. The guy, the filthy product of a Graslaxian and a human, didn't like to see his little girlfriend so upset so, he promised he'd do everything to bring his friend back to Sim Earth.

What a fool...




He looked for our spaceship for weeks. He spent so many times glued to his father's telescope and we almost died laughing. As if a simple human artifact like that could detect our invisibility force field!

In the end we pitied him and brought him on board. Of course, we also wanted to study his odd genetic material. Plus it'd be an awesome blow against the Graslaxians if one of them became an infection agent from our forces.




But our plan didn't work. He tortured him for months! We tried everything to get rid of his human and alien traits, but his Graslaxian DNA data was just too strong for us to handle. In the end, he did lose his human genes (and eyes, for example), but he still remained a filthy Graslaxian who wouldn't accept our mutation.

He was useless...










To create a PT with NO custom content, you'll need Theo's Unlock Alien Eyes for all Skintones mod. It includes two files that do the following:
As you can see in this picture, there's a green square to the left of the default skintones. The mod makes the default alien skintone available in CAS and Bodyshop.
Click on it, and your sim will have its lovely green skin (or blue... or purple... depending the alien default skin you have installed).




You'll also notice a black square right next to the default eye colors. Click on it, and your sim will now have the default alien eyes (either the Maxis or a custom one if you have downloaded those).

While it's nice to have multi-colored aliens, I think I prefer my PTs with the default alien skin and eyes. The file size is much smaller and you won't be required to download special skins or eyes to make them work in your game.

For this tutorial, I created Johnny as a PT with default alien skin. I wanted to try out the Jack's alien eyes by silo pixel & bin, so I gave him those to see how his kids would look with them, because I'm thinking about exchanging my current Confutati alien eyes with them.




All right, we are done with Bodyshop.
Open your "Multi-PT" folder.
Inside you'll find three kinds of files:
- Several "PT" files required to turn your sim into a PT.
- The Multi-Pollination Technician template.
- The Four sims that will become the PTs of your set.

Ready?

_____________________________




Once the mutation was complete, we had to train our new Infection Agents to carry out their mission. We erased their memories and feelings and turned them into breeding machines that would invade Sim Earth. They'll abduct as many sims as possible and use their last human traits to impregnate and infect them with our deadly mutation. In just a couple decades all the sims in this planet will be turned into our allies and destroy the Graslaxians. No one will ever stop our numbers!

Yeah... the next step is to teach our four sims to behave like PTs.
And for that you'll need to use SimPe. Yeah, that scary little program.
I'll try to explain how to use it as best as I can, but I'm not a modder, so correct me if I'm wrong, please!
This is SimPe's main window layout. There are a lot of buttons and options, but for now we'll stick with three parts:
- In pink, there's the resource tree. Some sim files are made of different parts (or resources), and they are classified by function. You can see the different classes in this small window.
- In green, the resource list. If you click on one of the classes from the resource tree, you'll see all the related parts in this window.
- In orange, the main window in which you work. Make sure you click on the little tab named "Plugin View" before continuing.




Next step is self-explanatory.




Now that we've opened the RippPT file (aka the first sim we are going to modify), click on that button circled in red.




Browse to your Multi-PT folder and select all the files you see. These are the "commands" Ripp will have to "learn" to abduct and impregnate other sims.




The screen will go blank for a few seconds (depending on your PC) and now you'll see that the resource tree now has several new "classes". Click on the one that says "Catalog Description". Then, click on "Catalog Description" on the resource files window.




Let's move to the large "Plugin View" window.
We are now going to give Ripp a new name. This is the name that will appear in your alien babies' family tree.
1. Click on the line that says first name.
2. Enter your PT's first name in that window. I always use "PT", but call your sims as you wish of course!
3. Click on "Copy String to all", so your PT will keep its name, no matter the language in which your game is installed.




Repeat these three steps with your PT's last name and click on "Commit".
This is important to make your changes permanent!




This part is very important. We are now going to give our new PT Ripp004 a unique GUID number.
Pollination Technicians are treated as game objects and therefore need an identification number (or GUID) to work.
If we don't make sure their GUID is exclusive (that means, it's not been used before), there's a risk it could be the same as the one of a Maxis object! I've read many times about CC replacing Maxis sofas or fridges because the creator was not careful to give his/her object an exclusive GUID. So, to avoid any potential conflicts, we should always assign our PT's their own special GUID.

To do so, click on "Object Data" on the resource tree. Now click on "Multi PT- Your Name Here" in the resource tree.




Let's move to the plug-in window.
1. Where it says FileName, replace "Your Name Here" with your PTs name (in my case, Ripp004).
2. Click on commit! (even the window is asking you to do so! :P)
3. Now, click on "Get GUID". You'll need to be connected to the Internet now.




If this is the first time creating an object with SimPE, you'll have to register to its database to get your unique GUID block.
That means, you'll be given a set of 256-ish GUIDS (all of them starting with the same few digits) to create objects with.
The registry is pretty easy. Just enter a name, a password, an e-mail if you want and click on "Register New User".

If you've created objects before, just log-in. Though I guess this part should be a piece of cake for you by now.
As you can see in this pic, my user GUID is 0x48CA. That means that all my creations, whether they are PTs or objects (if one day I learn to do them) willl have GUIDS starting with "0x48CA". You'll also get your own user GUID when you register. It takes just a couple seconds.

All right, as soon as you get your user GUID, you'll see in the bottom of the window that your PT's file name is already there.




By the way, if you click on "Existing objects", you'll see a list of all the PTs or objects you've created in the past.
This is great for reference, in case you forget or lose the paper in which you wrote down your object's GUID.
Click on the New Object tab to return to the previous window.
Now, click on "Register New Object".




And voilá! Your PT has its new GUID now! WRITE IT DOWN!
Now, click on the "Update all MMATS" checkbox (to make the check appear) and then click on "Update".
Click on "Commit", save (File -> Save) and close your file.

Your PT is ready!




Repeat the whole process (give a name and a new GUID) with your other three sims.
Write down their GUIDS too. Once you are done, take out a piece of paper and four colored pencils (or markers).
The next step is to modify fwiffo's hack so it recognizes your new PTs, but before that you'll need to convert your GUIDS into "little-endians".

Just follow the instructions in this window. This is the best way I could figure out to make this conversion as easy as possible, despite my language limitations.
Write the converted GUIDS down.




In SimPe, go to File -> Open.
Browse to your MultiPT folder. This time we are going to work with the mod template (aka the hack).
Click on Open.




This file only has one resource. Select it.




In the main window, a bunch of numbers and arrows will appear.
If this is the first time you see the inside of a mod or hack, I'm pretty sure you'll freak out just like I did :D.
It makes you see modders like fwiffo, Pescado and TJ under a new light, right?

Don't worry about the number and arrows mess, we are ignoring most of it.
In the mean time, focus in the list on the left. All these little rows are numbered (underlined in purple).
Ignore rows number 0, 1, 2 and 3. We are not touching them.




From row 4 to the end, you'll soon notice a pattern.
The rows are divided in four groups with four rows each.
I modified the mod template so it'll be easier for you to see the pattern.
The first group (from rows 4 to 7) has a GUID with a lot of AAAAAAAA
The next group (from row 8 to row 11) has BBBBB.
And so on.
I labeled each group of rows as Set A, Set B, Set C and Set D.
Each of these sets will be related to one of your PTs.




Let’s focus on "Set A". These four rows will handle PT Ripp004's data.
The first row says "Set to Next" and has a GUID.
The second row says "Create New Object Instance" and also has a GUID
The third row says "Remove Objects Instance" and lacks a GUID. We are going to IGNORE it. Don't do anything to it!
Finally, the fourth row also says "Set to Next" and has a GUID.

We are going to modify these three rows.
Click on the first "Set to Next" row of Set "A" (or row number 4).




Move to the right side of the window.
The only thing you need to do is to enter the converted GUID (in this case, Ripp's converted GUID is 07 CA 48 00) in the spaces I highlighted with pink.
In other words, replace the AA AA AA AA you'll see in those spaces with your converted GUID.
Then, click on "Commit".
Easy, right?

Now move to the next row of "Set A", that says "Create New Object Instance" (or row number 5). Replace the AA AA AA AA with the converted GUID and click on commit.
Skip row number 6, the one that says "Remove Objects Instance". There's no need to do anything with it.
Move on to row number 7 that also says "Set to Next". Replace the AA AA AA AA with the converted GUID.

And you are done with your first PT!




Move on to the second set of rows, which I labeled "Set B" and contains rows (8, 9, 10 and 11).
This time, we are going to replace the BB BB BB BB of rows 8, 9 and 11 with the converted GUID of your second PT.
In my case, PT Nervous007 is my second PT, and its converted GUID is 08 CA 48 00, so I'll introduce these numbers here.

I have no pic of "Set C", for the third PT of the MultiPT Set.
This group includes rows 12, 13, 14 and 15.
Replace the CC CC CC CC values of rows 12, 13 and 15 with the converted GUID of your third PT.
In my case, PT John Smith is my third PT, and its converted GUID is 09 CA 48 00, so I'll introduce these numbers here.




Finally, it's time to modify "Set D", for your fourth and final PT.
This group includes rows 16, 17, 18 and 19.
Replace the DD DD DD DD values of rows 16, 17 and 15 with the converted GUID of your fourth PT.
In my case, PT Lilith005 is my last PT, and its converted GUID is 0A CA 48 00, so I'll introduce these numbers here.




If you did everything correctly, you'll now see this.
Each of the "Sets" will have the odd AAAAAAA or BBBBBB GUID replaced with the GUID of your PT's.
Here are Sets "A" and "B", now with the correct GUIDS of my PT Ripp004 and PT Nervous007




And here are sets "C" and "D", now with the correct GUIDS of my PT John Smith and PTLilith005.

If everything is correct, save your file and close SimPE.
Your MultiPT Set is ready to use! :)




By the way, here's the best part of creating custom Multi-PT sets. The possibilities are endless!
For example, if you have downloaded my PTs or fwiffo's PTs from MTS2, and keep the PT files in your downloads folder, you can mix and match whatever combination of PTs you wish. As long as you introduce four different converted GUIDS to the mod template, the game will detect those PTs.

In this pic, you can see the converted GUIDS of fwiffo's Multi-PT sets in case you don't want to get rid of the Vulcan or the blond PT59, for example.
Or if you want to have the original Maxis PT back in your game, you can use its converted GUID too!

I'm also sharing with you the converted GUIDS of my PT sets. Here are numbers of the PTs I created during this tutorial.




And finally, here are the converted GUIDS of my Graslaxian and Polychromatic sets (remember that if you use a PT from that set, you have to download the alien skins too!).
In theory, anyone can share their PTs as long as they upload the PT files and the GUIDS. The combinations are infinite this way :). You'll never get bored of your alien PTs again!




All right...
Now that we've closed SimPe, open the MultiPT folder.
You'll notice a bunch of odd "bak" files now. SimPe saves a backup of your files, in case you mess up with them.
If you want to use those files again (as simple sims or the original un-modified template), just rename and change the "bak" termination to "package".
Fow now, select your four PTs and the modified template and place them on your downloads folder.

It's time to try out your new PTs in game! :)

But first...

___________________________________




"Uh... what a headache... it's so dark in here..."




"Wh... where am I?"






John Smith woke up in the middle of a strange, dark room.
He had no idea how he had ended there or how long he'd been unconscious.
The last thing he remembered was the odd pull of the spaceship's force field as he was abducted from Earth.




His whole body ached and he felt so odd... so different.
For some reason, it was as if an important part of his soul had been torn away.
Not to mention that he was now much taller than he remembered.




"Don't move!"- a chilly voice commanded from the other side of the room. Someone stepped into the dim lights of the room, pointing a strange weapon at John's chest.
John could barely speak from the shock- "A... Aren't you that girl from Pleasantview? The one who was k-kidnapped two weeks ago? What happened to you?!"




"You mean Lilith Pleasant? That girl died two years ago! I'm now Infection Agent Lilith 005, sub commandant of the TriRace Invasion Project. I merged with Pleasant's body after the mutation process was over and here I am! Ready to pass on my mutation to every sim on Sim Earth. Soon there won't be sims OR Graslaxians left in that planet, and its resources will be just for us!"
"You... you can't do that! I won't let you!"




"I want to see you try, filthy Graslaxian. At least when you were half-human you didn't reek as bad as you do now..."
"What the hell are you talking about?!"
"You can't remember the experiments, can you? The pain was so strong that it is a miracle you didn't go insane. We were able to disintegrate the human part of your DNA, but your Graslaxian side is immune to our mutation and it let you keep your memories too. We thought you'd die and use you as food for our Cow Plant, but here you are back to health! It seems your graslaxian genes slowly regenerated the missing half of your body this last year. You are now as alien as your father... and as worthless too!"










The revelation explained the odd feeling he had, but John had no time to mourn for his lost humanity. He needed to get Ripp and escape from these monsters as soon as possible! Perhaps his father would know how to stop their invasion...
"Where's Ripp?! I know you took him too!"




Lilith005 laughed at John- "Oh, you are so funny, Smith! Do you really think you'll get your friend back?"
"Yes, I do! Now take me with him!"
"Actually, he's right in this room. And your timing is priceless, because he's just waking up from his nap!"





John turned around and felt his blood freeze as he noticed the two, large vampire-like coffins in front of him. He gasped as they were opened suddenly, and two strange creatures emerged from them.
























One of the creatures resembled Nervous Subject.
He had no idea he had been abducted too... though to be fair, no one at Strangetown cared about Nervous... with the exception of his uncle Pascal.




The second creature, though, brought true terror to John's soul.
"Oh Goodness! Ripp! What have they done to you?!"





"Hey there, Johnny! Are you ready to join our little party?"
"I have to get you out of here... maybe my uncles can find a cure for this madness..."
"And why would I want to be "cured" as you say? I've never been better! Besides, I'm now the Commander of the TriRace Invasion and can't wait to infect my filthy father and brothers. I can't wait to see them feel the same pain I felt by their side!"



John paled: He knew that Ripp had a lousy relationship with the General and Tank, but he'd never ever wish harm or pain to them. Even less to his younger brother Buck!




"You are not Ripp, right? You are just... what remains of his body..."
"Correct, John. I also merged with this worthless teenager after he died during the experiments. He was so much weaker than the others. But I got to know his soul and his fears, so I'm eager to pay him back by destroying everything that hurt him during his life!"
"Liar! He'd never allow that! And I won't let you harm his family... or anyone in Sim Earth! You hear me! I'll be the one who will avenge Ripp's death by destroying you!"




"Well, the only reason we hadn't killed you yet was because you were Ripp's friend, but you leave me no choice now!




"005! 007! Destroy this filthy Graslaxian!"








But John was faster than the Infection Agents and took Lilith005's weapon before they could react.




He shot Nervous and Lilith.
Despite being mere shelves of their former selves, John felt pain as he watched them fall.




"Don't cry, little Graslaxian! They are not dead, just unconscious!"
John turned around and pointed the weapon at Ripp004's head.
"You... monster! I'll stun you! And then I'll kill you!"
"You won't. Because deep inside you know I'm Ripp. Maybe there's a little bit of his soul inside of me... who knows?!"
"You...!"
"Go ahead and kill me, Smith. But there's always the risk you'll kill Ripp in the mean time too!"


John closed his eyes and shot at Ripp004, who fell to the floor unconscious.




He then fell on his knees and cried for his lost friend.




John ran to the teleporter.
"I swear I'll avenge you Ripp. And I'll protect your family, your friends... and the people in Sim Earth. That's what Lilith and Nervous would have wanted too!"
John had no idea how he'd achieve that.
But he'd do it... even if it costed him his life.

____________________________

All right, enough with the drama. Let's move on to the testing of our new Multi PT set.
Meet our Guinea Pigs:




Here's Mr. Hot Blond Downtownie from Nightlife.




And his long lost twin. Mr. Hot Red Haird Guy from Simgaroops SimBin.

The reason I use these sims as "Guinea Pigs" is that they have recessive hair and eye color genes. They also have the plain Template #1 face with no outstanding facial features. That way, we will make sure if the alien kids are inheriting not only the odd skin and eyes, but also the unique facial features of their alien parents.




Bla,bla, bla, here's a forced abduction with a hack.




And here are our Guinea Pigs giving birth to their first alien kids.
Further alien pregnancies were forced and accelerated with the SimBlender, though.




Oh, by the way, the first Sim who tried out my new MultiPT set was indeed Nervous Subject. When I forced an abduction for the story, he came back pregnant, of course.
Here's the daughter he had with "John Smith". Cute, right?
Pity my game crashed just as she became a toddler and I didn't save my game.




Anyway, let's see the official results.
Here's the son of PT Lilith 005.




Here's the son of PTRipp 004




Here are the twins of Agent John Smith.




And finally, here are the quads! YES, QUADS! O_____o of PT Nervous007.
I downloaded the "only random" version of TwoJeffs' triplets and quads mod :D.








They are adorable! I think they'll become PTs pretty soon.
But for now I'm sick of SimPe, so I'll finish the tutorial here.

I hope the instructions were clear and that you find this tutorial useful.
Thanks for reading!

Oh... but before I leave...

______________________________

Epilogue




The Infection Agents are currently working on their plan to invade Sim Earth. They had already abducted sims from Riverblossom Hills and Takemizu village, where the mutation is propagating quickly.




John Smith is doing his best to fulfill his promise to Ripp.
Once he realized that the Graslaxian genes were immune to the Mutated genes of the Infection Agents, he decided that the only way to stop the invasions was to propagate his genes among the residents of Sim Earth. He works on his own, abducting and pollinating as fast as he can, hoping to create a new generation of sims that will stop the mutant ones in the future.

Wanna know who'll win this war? Then get the Multi-PT: Maxian Invasion set and see who abducts the most kids! :P

PTs Included:













Download Multi-PT Set: Maxian Invasion

Required skins, eyes and mods for this set:
1. Theo's Unlock Alien Eyes for All Skintones.
If your computer can't open 7z files, I also uploaded it as a zip file Here.
2. Enayla fantasy skins:
- Pixie Glory
- Pixie Incubi
- Pixie Winter.

3. RenSims Confutati Peel Session Eyes

4. Jacks Alien Eyes by Silo Pixel Bean.


See you next time!

P.S: Here are the stats of the favorite Maxis pre-made character survey:

STRANGETOWN:
Ripp 7
Johnny 3
Ophelia 5
Vidcund 3
PT Smith
Erin
Lazlo 3
Nervous 10
Bella Goth 2
Circe
Tank 2
Pascal 3
Lola
Buck

PLEASANTVIEW
Don Lothario 6
Dina Caliente 3
Nina Caliente
Lilith Pleasant 8
Angela Pleasant
Dustin 4
Beau 2
Daniel
Cassandra Goth
Brandi 2

TOWNIES
Ben Long
Komei Tellerman
Alvin Futa
Melissa Fancey
Meadow Thayer 4
Goopy Gilscarbo 2
Kayliin Langerak
Ivy Copur
SnakeSkin Hottie

OTHER / COULDN'T FIGURE OUT WHERE ARE THEY FROM
Sharla Ottomas
Klara Vonderstein
Chester Gieke
Ramaswami Guy
Priya Ramaswami 2
Lucy Hanbi
Blossom Moonbeam
Tommy Ottomas
Gilbert Jacquet

UNIVERSITY
Frances 2
Blonde Guy w Tattoos
Roxie Sharpe
Aldric Davis
Castor Nova
Heather Huffington 2
Edwin Sharpe
Stella Terrano 3
Lydia Tang
Ashley Pitts
Marla Biggs

VERONA
Hermia Capp 2
Puck 3
Juliet
Bianca 2
Consort Capp
Mercutio Monty

RIVERBLOSSOM
Cleo
Leod McGregor
Rose Greenman

DESIDERATA
Natasha Una 2

NOT INCLUDED
Mrs. Crumblebottom 2 (Is it safe to extract her?)

So as you can see, the winners of this survey were Nervous, Lilith and Ripp, so they became PTs.



Edit: Reposted because the previous entry's format was corrupted and wouldn't get fixed :S.

halp

Date: 2011-01-16 10:17 am (UTC)
From: [identity profile] clitorisaurusss.livejournal.com
The GUIDs my PTs were assigned are only 8 characters long instead of the standard ten. What do I do? I thought it wouldn't be a problem, but when I started editing the behavior functions of the mod template, I was left either with two open slots at the beginning of the GUID or two at the end. Will it still work that way? Fwiffo doesn't seem to be around on MTS anymore to offer support. I don't even know whether you are or not. Is there anywhere I can talk to who can help me straighten this out?

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